![]() ![]() You start by dealing with peasants not wanting to work your land (a direct violation of the very idea of feudalism, after all) and will soon meet the "Joan of Arc" character I have planned for my mod. This narrative event chain has a chance of becoming triggered when one of your demesne provinces suffers either the high tax modifier, thieves' guild, or has a revolt risk of 5 or above. I have three narrative arcs planned to be implemented, this one will be the first and as they say big things have small beginnings. I suppose I'll start, here's what I'm working on currently: Along with answering any questions that anyone might have, it can serve as a show off thread where we talk about what we're currently modding into ours games. Just thought i'd make this thread for us modders to talk about various aspects of modding crusader kings II.
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